![]() Random World Generator presets and definitions.ĭefines sounds related to in-game events, and how they affect the game. Physicsbodies.xml progression.xml qualityinfo.xml quests.xml recipes.xml ĭefinitions for how things are crafted by the player. This is where the textures for use with the paintbrush and paint items are defined! Loot.xml materials.xml misc.xml music.xml nav_objects.xml npc.xml painting.xml ![]() ![]() The definitions in this file are what appear as the names of objects crafted by the player for example. This file defines the sets of background images to cycle through, as well as the loading tips that you can cycle through when starting the game or reloading from death.Īnother very important file, this contains every description line for each item in the game. Individual items, and their associated attributes. This file defines the stuff that you can pick up in the game. This file defines how the game scales the number and types of zombies based on your player's gamestage. So a male player avatar has a specific defined set of attributes:ĭefines groups of entities ("living" things) so that attributes can be assigned to the entire group. This is the conversations you have with the traders.ĭefines classes of entities )"living" things) to apply sets of attributes for any in-game entity based on that class. Includes special things like godmode, and debuffs in addition to buffs from food and drugs. One of the most important files, this defines the actual blocks used in the world.ĭefines effects that can be placed on the player. ![]() For example, a street has just a scattering of blocks called "Street Random Loot Helper" but when the game renders them, it will choose an actual block from this list:īlocksA16PrefabConversion.xml blocks.xml So when creating a prefab, you can have a sort of random junk block, and the game will create a random type of garbage from the list of possible objects to spawn in for that block. They stand for "some random block of type ". Settings related to Biomes that appear in the game.īlock Placeholders are special blocks used in the creation of prefabs. This file contains attributes for building the player's avatar List of XML files included in Alpha 19 archetypes.xml 1 List of XML files included in Alpha 19.Please be sure to include the type of game (multiplayer, realms, singleplayer or bedrock dedicated server) and any other important information (like whether this is the first time you played this map after an update etc). If you have this issue and are able to provide a copy of your world including information that would help identify the old user (not personal information, something like the items in your inventory before the wipe) that may help track down the cause. Added screenshots to original description. He was "player_server_fc2.244" and after the upgrade, the server assigned him a new data folder as "player_server_508.062". The user that had trouble was the one connecting from PS4. The character will appear at world spawn with no levels or items in their personal inventories (including Ender Chests).īDS Servers appear to show them connecting as a new user per BDS-3244īefore the upgrade, there are 3 users, and after there are 4. There appear to be scenarios where a player connecting to a Realm, Bedrock Dedicated Server or Multiplayer game can join in a "new" state.
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